

Communication in an immersive digital environment: teaching and learning in Second Life
Autore
Roberta Savera - Università della Valle D'Aosta - [2006-07]
Documenti
Abstract
This work is the result of empirical research conducted in the virtual world of Second Life. The aim of this thesis is to answer three questions that characterize the phenomenon of Second Life community, with particular attention to the e-learning issues.
1. How do people communicate in Second Life teaching and learning?
2. Which are the new features that Second Life provides regarding e-Learning? And regarding face-to-face education?
3. How do teachers use Second Life?
Several methods of analysis, including the frequency of online courses, the use of communications and media table for the analysis of communication processes originated in the metaverse, and responses obtained by interviewing faculty members dell'AECT Americans (Association for Educational Communications and Technology ) contributed to a number of considerations on the phenomenon of "teaching, learning and communicating in Second Life."
1. How do people communicate in Second Life teaching and learning?
2. Which are the new features that Second Life provides regarding e-Learning? And regarding face-to-face education?
3. How do teachers use Second Life?
Several methods of analysis, including the frequency of online courses, the use of communications and media table for the analysis of communication processes originated in the metaverse, and responses obtained by interviewing faculty members dell'AECT Americans (Association for Educational Communications and Technology ) contributed to a number of considerations on the phenomenon of "teaching, learning and communicating in Second Life."
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